B.L.U.E.

Steam Early Access demo
USC Games Advanced Games Project

Multiplayer shipbuilding and PvP space combat on UE5
Co-Director leading all but engineering: design, art, product, marketing.

Build, Launch, Upgrade, Evolve!

Set the design and art direction for a 32-person team: designed the full UX suite and authored the art bible, game design, shipbuilding specs, UX flows, and onboarding docs; ran reviews twice a week with art, design, and UX teams.

Iterated on the 3D spaceship builder, a complex creative tool, from playtest data: twice-weekly tests (12–20 players; surveys, telemetry, observation) surfaced missed clicks, unclear intent, and complex UI; streamlined inputs and menus, shipped features (presets, shortcuts, contextual 3D labels, warnings, mid-combat building), cutting time to first fight and raising satisfaction and build variety.

Easy to learn, hard to master: simplified 6DOF flight and physics so combat stays approachable, informed by competitive analysis of Robocraft, Besiege, Kerbal Space Program, and Elite Dangerous.

Told the story: oversaw the trailer (29K views), a USC Games Expo demo for hundreds, and the Steam Next Fest demo, growing a community around player-made ships.

B.L.U.E. is a multiplayer engineering combat sandbox set in deep space. Build your own ships with modular parts, shape their behavior through real physics, and take them into battles where every force, collision, and failure is accurately simulated. Use intuitive engineering tools to design engines, structures, and systems that actually work in an experience where every design choice matters. Experiment with mass, balance, thrust, durability, and more. Whether you enjoy building, competing, or experimenting, B.L.U.E. lets you bring your imagined spacecraft to life and watch them fly!

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